How one programmer’s quest to find decent teammates turned into something much bigger.
It all started, as many great gaming tales do, with frustration. Picture this: late night, pizza box as a mousepad, headset slightly crooked, and a solo queue that feels more like a punishment than entertainment. That was me — a gamer and programmer who just wanted to find reliable teammates without needing to join a secret Discord server or bribe my friends with energy drinks. After too many games where “team coordination” meant everyone rushing in different directions yelling contradictory callouts, I thought, “What if finding teammates wasn’t this painful?” So, I did what any sensible gamer with questionable time management would do — I started coding instead of sleeping. A few hundred caffeine-fueled nights later, PlayerFinder was born. I wanted something simple, fast, and actually useful — a place where players could find others who share their style, skill level, and questionable sense of humor. No complicated setup, no unnecessary fluff, just good games with good people. Now the platform’s live, invite-only, and already buzzing with early users who get it — gamers who know that sometimes the hardest part of gaming isn’t the boss fight… it’s finding the right squad. So here we are — from a frustrated solo queue warrior to the creator of a community built around the same idea: that games are better when played together. And maybe, just maybe, when you rage less because your teammates actually know how to play the objective.
See you in the lobby,
The PlayerFinder Dev (a.k.a. the guy who just wanted a decent team)